Responsible Computing Research Report

A Consensus Study Report

Earlier this year (2022) The committee on Responsible Computing Research of the National Academies of Sciences, Engineering and Medicine in the USA published a Consensus Study Report entitled Fostering Responsible Computing Research, Foundations and

The Committee members predominantly came from US universities (with one representative from Australia), but also included representatives from Microsoft, Google and the Carnegie Endowment for International Peace. It is a 100 page document, but the following conclusions and recommendations are all to be found in the summary.

Conclusions

The process led to the committee coming to three conclusions that underpin the report recommendations:  

Conclusion 1. To be responsible, computing research needs to expand to include consideration of ethical and societal impact concerns and determination of effective ways to address them.

Conclusion 2. To be responsible, computing research needs to engage the full spectrum of stakeholders and deploy rigorous methodologies and frameworks that have proven effective for identifying the complicated social dynamics that are relevant to these ethical and societal impact concerns.

Conclusion 3. For computing technologies to be used responsibly, governments need to establish policies and regulations to protect against adverse ethical and societal impacts. Computing researchers can assist by revealing limitations of their research results and identifying possible adverse impacts and needs for government intervention.

Recommendations

Recommendation 1. The computing research community should reshape the ways computing research is formulated and undertaken to ensure that ethical and societal consequences are considered and addressed appropriately from the start.

Recommendation 2. The computing research community should initiate projects that foster responsible computing research, including research that leads to societal benefits and ethical societal impact and research that helps avoid or mitigate negative outcomes and harms. Both research sponsors and research institutions should encourage and support the pursuit of such projects.

Recommendation 3. Universities, scientific and professional societies, and research and education sponsors should support the development of the expertise needed to integrate social and behavioral science and ethical thinking into computing research.

Recommendation 4. Computing research organizations—working with scientific and professional societies and research sponsors—should ensure that their computing faculty, students, and research staff have access to scholars with the expertise to advise them in examining potential ethical and societal implications of proposed and ongoing research activities, including ways to engage relevant groups of stakeholders. Computing researchers should seek out such advice.

Recommendation 5. Sponsors of computing research should require that ethical and societal considerations be interwoven into research proposals, evaluated in proposal review, and included in project reports.

Recommendation 6. Scientific and professional societies and other publishers of computing research should take steps to ensure that ethical and societal considerations are appropriately addressed in publications. The computing research community should likewise take steps to ensure that these considerations are appropriately addressed in the public release of artifacts.

Recommendation 7. Computing researchers who are involved in the development or deployment of systems should adhere to established best practices in the computing community for system design, oversight, and monitoring.

Recommendation 8. Research sponsors, research institutions, and scientific and professional societies should encourage computing researchers to engage with the public and with the public interest and support them in doing so.

All of which makes perfect sense, so why not take a look at the report yourself? There is lots of stuff about bias in data sets and other issues that we have addressed previously and It’s free to download here.

And take a look at what Mozilla have been doing here.

Computing Within Limits

LIMITS

I have just attended LIMITS 22, the eight annual workshop on computing within limits.

As the name suggests, the workshop addresses the role of computing in human societies affected by real-world limits, for example limits of extractive logics, limits to a biosphere’s ability to recover, limits to our knowledge, or limits to technological “solutions”.

Very much tied to the interests of the TechnologyBloggers website, this collection of researchers and practitioners aim to reshape the computing research agenda, grounded by an awareness that contemporary computing research is intertwined with ecological limits in general and climate- and climate justice-related limits in particular.

This was a virtual distributed workshop, with many participants joining hubs so that they could avoid travel but still attend a social event. I touched upon this as a model in my post about conferencing a few weeks ago.

I attended one of such hubs in Rotterdam (Netherlands), held at Varia, a space for developing collective approaches to everyday technology. There were a dozen people there, computer programmers, university lecturers and students and the likes, which made for interesting discussion during the break-out sessions and a very nice social mix.

I won’t go into the individual presentations too much, but would like to highlight a few of the questions addressed and point readers towards some resources.

What is the carbon footprint of streaming media?

Researchers estimate that streaming media accounts for about 1% of global carbon emissions. These emissions are created throughout the chain, with only a small percentage visible to users (the electricity that appears on their household bills), the vast majority hidden as it is produced during data storage, cooling, delivery, maintaining back-up systems and during a miriad of other processes (not to mention construction, mining of raw materials, etc).

This website offers lots of information, beginning with the startling revelation that ICT in general is estimated to use about 7% of all electricity used, so may contribute (depending how the electricity is produced) to up to almost 4% of global greenhouse gasses.

So the actual carbon footprint is very difficult to measure, with a range offered for watching a streamed film as equivalent to burning between 1.2 and 164 kilos of coal (depending on your calculations and not the film).

The large data centres providers often claim that they use clean energy for their centres, but this was also questioned as their mass use of this energy has been shown to monopolize access, at very least having an enormous effect on the local networks and sometimes resulting in others having to use fossil fonts,. Their green claims were described as cherry-picked.

Digital platforms

Well we all love a digital platform don’t we? Facilitating car sharing, what could be better than that? Well even here a critical perspective appears, as we have to add ICT emissions to real emissions if calculating the possible environmental implications. And not only that! For example, using one car instead of two halves the emissions for analytical purposes, but on top of this we should add the ICT emissions (which as we know are difficult to work out). But we can come up with an estimate. Then behavioural change might also come into play. People might drive further because they are sharing, some will share a car and leave the bike at home or not take the usual train. It all becomes rather murky.

Other discussions

Other questions arose: what are the implications of framing the discussion in terms of limits, rather than abundance? Could such a reframing bring in an ethics of care? Can we discuss the relationship between humans and nature and its ties to capitalism? What role can religion take? How important are imaginaries of the (technological) future? Does the public have the information required to understand the environmental implications of their choices?

As you can see, it was very stimulating.

Check out this website for a perspective.

And the Chaos Computer Club for another.

The papers are all available here so fill your boots.

Airvibes – Bluetooth Headphones Review

The Airwheel craze swept across the UK in 2015, with ridable technology becoming more popular than ever before. If you don’t think that riding along on a self-balancing unicycle makes you look flash enough on its own, then you need a pair of Airvibes! Airvibes are Bluetooth headphones designed for Airwheel users – although if you don’t have an Airwheel, they are still a pretty cool set of headphones to own.

No Wires

Airvibes plugged inAirvibes are Bluetooth headphones, meaning you can sync them with any Bluetooth compatible device, and ditch the awkward wires that run from your headphones to your phone. If you are a frequent (hi-tech) runner or cyclist you will know the problem I mean. Your smartphone is secured to your arm – as that way you can use a tracking app to keep a record of your run or cycle – and then you’ve got to run wires up your arm, under your cloths and up your neck in order to listen to your music. Airvibes only have one wire: the wire between the two earpieces. This makes connecting and disconnecting your headphones a much less stressful experience. I have been asked why they have the wire between the earpieces if they truly are wireless, to which I surmised that it would be really easy to loose one of your earpieces if they weren’t connected together.

Charge

So if these headphones don’t attach to your phone, then they must have a battery right, which probably has a pretty shoddy lifespan considering how small the earpieces are. Well Airvibes do run on battery power, yes, however the life span – considering they are both syncing via Bluetooth and playing music – is actually pretty impressive: around 5 hours. I’ve had my Airvibes over a week now, and use them regularly, however I’ve only charged them once; when I first opened the packet. Airwheel seem to be pretty good at making a little battery go a long way.

Airvibes headphone set

What you get in the Airvibes pack

Thankfully Airwheel realised that micro USB was the way to go in terms of charging, as pretty much every phone (Apple devices aside) sat-nav and digital camera you have ever owned connects and charges using this port. All your current chargers will therefore work with the Airvibes too; meaning it’s not a disaster if you lose the charging lead. That said I would expect the Airvibes to come with a means of charging, and a micro USB lead is included in the box, however it seems to be a growing trend that manufacturers expect you to own an abundant supply of USB wall-plugs, as like when I reviewed Samsung’s Wireless Charger, Airvibes don’t come with a wall-plug. Maybe we are expected to use our laptops USB ports as a means of powering devices. Or maybe because more goods are being sold globally, and the USB is a global port, whilst wall-plugs differ from country to country, it’s just easier for manufacturers to leave these out of product packages these days.

Ergonomics

I’ve been pleasantly surprised with how well the Airvibes have been designed. They fit really rather well into your ears, without much effort, and a little rubber loop just above the earbud keep them from falling out.

Airwheel earpiece

The Airvibes control earpiece

The sound quality is what you’d expect from a standard set of headphones: good, but not exceptional. The rubber around the earbud does a surprisingly good job of soundproofing, blocking out enough background noise to mean you don’t need to have your music deafeningly loud to drown out what’s going on around you. If you are a frequent Airwheel rider, you’ll be pleased to know that this soundproofing does a good job of blocking out the annoying beeping noise the Airwheel makes when it gets near the speed limiter!

The Bluetooth works pretty well, if you’re staying in one place, you can walk away from your phone a little (assuming it’s not in your pocket) and you’ll still pick up a signal. When using Airvibes on an Airwheel, they work just as well. Occasionally I have noticed a slight drop out, especially when going fast, but it’s quite rare and only momentary.

Controls

Being Bluetooth, the headphones can not only play music from your device, but they can also be used to control your device too. The functions are relatively easy to learn, although a glance at the instruction manual would do you some good, as it may prevent you accidentally calling people in your address book, as I did when I first tried the Airvibes out! A built in microphone matched with the function buttons means that you can make and receive calls through the Airvibes; a useful add-on feature. Volume up and down, skip track, pause and play are the key functions available.

When out riding an Airwheel, I have found the buttons are all reasonably easy to use, all being accessible on the one earpiece. I have sometimes found it difficult to press the play/pause button, and this could do with being slightly raised, or recessed, just to make it that bit easier to find.

Airvibes Verdict

Airvibes are a decent little set of headphones. If you have been looking for a good pair of wireless headphones, I can highly recommend you try Airvibes. The sound quality is good, you can control your music and make phone calls on them with ease. They currently retail at around £30 GBP which I feel is a fair evaluation of what they are worth.

My Airvibes were from Airwheel.direct, the same place that I bought my Airwheel from. If you’d be interested in finding out more about Airvibes, or want to get yourself a set, head over to their website.