The size of the Internet – and the human brain

How many human brains would it take to store the Internet?

Last September I asked if the human brain were a hard drive how much data could it hold?

The human hard drive: the brainI concluded that approximately 300 exabytes (or 300 million terabytes) of data can be stored in the memory of the average person. Interesting stuff right?

Now I know how much computer data the human brain can potentially hold, I want to know how many people’s brains would be needed to store the Internet.

To do this I need to know how big the Internet is. That can’t be too hard to find out, right?

It sounds like a simple question, but it’s almost like asking how big is the Universe!

Eric Schmidt

In 2005, Executive chairman of Google, Eric Schmidt, famously wrote regarding the size of the Internet:

“A study that was done last year indicated roughly five million terabytes. How much is indexable, searchable today? Current estimate: about 170 terabytes.”

So in 2004, the Internet was estimated to be 5 exobytes (or 5,120,000,000,000,000,000 bytes).

The Journal Science

In early 2011, the journal Science calculated that the amount of data in the world in 2007 was equivalent to around 300 exabytes. That’s a lot of data, and most would have been stored in such a way that it was accessible via the Internet – whether publicly accessible or not.

So in 2007, the average memory capacity of just one person, could have stored all the virtual data in the world. Technology has some catching up to do. Mother Nature is walking all over it!

The Impossible Question

In 2013, the size of the Internet is unknown. Without mass global collaboration, I don’t think we will ever know how big it is. The problem is defining what is the Internet and what isn’t. Is a businesses intranet which is accessible from external locations (so an extranet) part of the Internet? Arguably yes, it is.

A graph of the internet

A map of the known and indexed Internet, developed by Ruslan Enikeev using Alexa rank

I could try and work out how many sites there are, and then times this by the average site size. However what’s the average size of a website? YouTube is petabytes in size, whilst my personal website is just kilobytes. How do you average that out?

Part of the graph of the internet

See the red circle? That is pointing at Technology Bloggers! Yes we are on the Internet map.

The Internet is now too big to try and quantify, so I can’t determine it’s size. My best chance is a rough estimate.

How Big Is The Internet?

What is the size of the Internet in 2013? Or to put it another way, how many bytes is the Internet? Well, if in 2004 Google had indexed around 170 terabytes of an estimated 500 million terabyte net, then it had indexed around 0.00000034% of the web at that time.

On Google’s how search works feature, the company boasts how their index is well over 100,000,000 gigabytes. That’s 100,000 terabytes or 100 petabytes. Assuming that Google is getting slightly better at finding and indexing things, and therefore has now indexed around 0.000001% of the web (meaning it’s indexed three times more of the web as a percentage than it had in 2004) then 0.000001% of the web would be 100 petabytes.

100 petabytes times 1,000,000 is equal to 100 zettabytes, meaning 1% of the net is equal to around 100 zettabytes. Times 100 zettabytes by 100 and you get 10 yottabytes, which is (by my calculations) equivalent to the size of the web.

So the Internet is 10 yottabytes! Or 10,000,000,000,000 (ten thousand billion) terabytes.

How Many People Would It Take Memorise The Internet?

If the web is equivalent to 10 yottabytes (or 10,000,000,000,000,000,000,000,000 bytes) and the memory capacity of a person is 0.0003 yottabytes, (0.3 zettabytes) then currently, in 2013, it would take around 33,333 people to store the Internet – in their heads.

A Human Internet

The population of earth is currently 7.09 billion. So if there was a human Internet, whereby all people on earth were connected, how much data could we all hold?

The calculation: 0.0003 yottabytes x 7,090,000,000 = 2,127,000 yottabytes.

A yottabyte is currently the biggest officially recognised unit of data, however the next step (which isn’t currently recognised) is a brontobyte. So if mankind was to max-out its memory, we could store 2,127 brontobytes of data.

I estimated the Internet would take up a tiny 0.00047% of humanities memory capacity.

The conclusion of my post on how much data the human brain can hold was that we won’t ever be able to technically match the amazing feats that nature has achieved. Have I changed my mind? Not really, no.

How to build a good gaming PC for under £1000?

EDITOR NOTE: Since this article was written, many of the links to computer parts have become outdated, so they have all now been removed – note by Christopher

Computer parts and a computer case - a custom PCGaming is a great hobby to have, but to buy all the latest releases, not to mention the latest console that comes equipped with crystal-clear graphics and interactive gameplay, it could cost a small fortune. Many thrifty gamers looking to enjoy themselves without breaking the bank could do worse than build the ultimate gaming machine, especially if they have an affinity with playing on a PC.

It’s possible to get everything you need for less than £1,000. All you need to do is know what components are necessary, how powerful you want your machine to be, a few basic computer building skills and the right places to go for your bargains. My personal favourites are the technology section on netvouchercodes.co.uk, the Amazon discount emails, or their computer component recommendations and of course eBay!

Motherboard – £135

It’s the most important part of any PC – without it, nothing else would function correctly. This motherboard from Asus is ideal as it has no bottlenecks, slots for two graphic cards, processor slot and has capacity for as much as 32GB of RAM. It’s also pretty cheap considering what it enables.

Processor – £168

Also from AMD, this six-core Bulldozer processor is great for processing large amounts of data at speed. Among its other vital stats include an 8MB cache and impressive power of 8.3 GHz per core for a relatively low price, and is ideal for multitasking when playing two or more games at once. I found this particular bargain from CCL through their online voucher page.

Memory – £137

Combined, these products provide an impressive 16GB of RAM. This amount of memory is more than enough for even the most data-intensive games.

Random Access Memory

PSU – £60

Every PC needs a cooling system, and this PSU with inbuilt heatsinks is sufficient for an extremely powerful custom-built computer. It runs at 1333 MHz and has a capacity of 16GB, and controls your PC’s power output with minimum fuss.

Graphics cards – £228

The AMD Radeon graphics processor is the most expensive part of your PC, but it’s also the most important for ensuring the games you want to play look as vivid and lifelike as possible. They have 3GB of GDDR5 memory, 800 MHz clock speed for quick gameplay and has room for a second card if necessary.

Solid State Drive – £195

A hard drive of some sort is something else you’ll need, and this 250GB drive is one of the best available for gaming PCs. It has a 6GB/s transfer rate and is ideal for games which use up a huge amount of data.

All those components come to a grand total of around £930. Once you have all that, you can spend the remainder on a case to keep everything in its right place. £70 is plenty of money to spend on a case, no matter how wacky and original you want it to look. All it involves is a little shopping around.

Taxing the Smartphone

On Monday a report was released in France that contained the suggestion that a tax should be levied on Internet devices in order to raise money to promote and protect French cultural production.

A Tax Paid Phone

A Tax Paid Phone

For several years France has had a policy of taxing broadcasters and spending the money on supporting its own film and entertainment industries, but revenues are falling. The problem seems to be that many more people are accessing their entertainment via the Internet and therefore not contributing to its production cost.

The Lescure report as it is known suggests a tax of between 1 and 4% on any Internet capable devices (smartphones, eBook readers and games consoles included), but as we might imagine many of the producers of these devices are not happy about the proposal.

Money has to be raised to maintain the entertainment industries, but many of the companies that provide access to this entertainment are not based in France and do not contribute. They probably don’t want to either, and so we come across the same problem that I wrote about last week, collecting national taxes from international corporations based in another state is never easy, and borders are porous.

The proposed tax would replace one already in existence upon storage devices. Currently tax is levied on blank CD’s and memory sticks as well as computers with hard discs.

The manufacturers complain that the price of the devices would rise leading to fewer sales, although the author of the report argues that such a small percentage increase would make little difference, and would not even effect the home job market because most of these devices are assembled overseas. A 1% tax would raise something of the order of 90 million Euro a year.

The problem remains though. As our sources of entertainment move away from pay TV, publicity funded channels and national subscription systems such as the BBC, money is taken away from the producers and associations that represent and fund these industries. Some see the fact that Google and Apple amongst others are operating outside the tax system and are not contributing to the industries that they make their money from as unfair, and hope that this change in tax law will go some way to evening out the field.

The Wall Street Journal goes into a little more depth on the matter in its free online edition.

I wonder if France takes this step if others in the EU will follow. There are many different ways of making money through so called free downloads as we all know, but the money ends up in the pockets of the provider and not the producer and the industries involved are feeling the pinch. Maybe this needs to change.