Maps or I Pads?

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A few months ago I bought a so called smart phone just so that I could use it as a satellite navigation tool. I never wanted to do it, but now I live in a new country (again) and I really couldn’t do without it.

All went well, I got it together, I could use it offline so I didn’t spend all my money on data, but then….

It stopped working. It will still give me a route plan, with a blue line to follow, but the arrow stays at home, so I don’t know how far I am down the blue line.

Now, I still carry maps in the car with me of course, because I know as well as anyone does that you cannot rely on technology. It will always let you down at the very moment that you need it most. That is what it is designed for.

So I get the maps out and all is good. I am not glorifying the world of map reading though. My dad traveled the country with a suitcase full of AtoZ’s, individual city maps. You need a fair collection at $5 each just to cover the UK, and he had to stop the car to read them.

No need to stop the car now though, when the system works of course.

So it heartens me to read that American Airlines had to ground a load of their multi billion dollar fleet this week because one of their Apps stopped working. Yes we love to be paperless, saves on trees (and fuel if you are flying that paper round the world), but look what happens when something small goes wrong.

I like the story though, they had to drive back to the terminal and connect the I pad to the airport Wi-Fi and download something. Maybe that burnt more fuel and cost more runway time fees than the money saved by carrying a suitcase full of paper around.

When I was a kid each diary had a map of the world, a map of the UK and a London Underground map in the back pages. Now there is a serious piece of technology! You get it out, get your Swiss Army Knife with a built in compass to hand and you can navigate your way round the world without any problems.

Ask yourself a question, how many of the numbers in your phone do you actually know? I don’t even know my wife’s number, I lose the phone and I am like a lost child. But I can still remember the numbers that I used to dial 30 years ago of my school friend’s parents. My brain has lost the capacity to remember phone numbers, ambulance drivers and pilots have lost the capacity to read maps, and pretty soon we will collectively lose the capability to write with a pen and paper.

It alarms me that an airline relies on an I pad and an App, and without it the world of aviation (and the commerce that relies on it) falls apart. It also amuses me though.

How much money would it save the company in fuel if all American Airlines pilots went on a fitness regime and lost half a kilo? Maybe they could ditch the badges and wear lighter weight uniforms instead, I am sure there are more reliable means.

Possession App Review

Watching a soccer match is exciting enough on its own. Imaging taking that experience and making it more engaging by being able to keep your own stats on the game while you watch. You don’t need pencil and paper. Nope, there is an easier and more technology-driven way to do it, keep it, and share it.

Possessions, by John Shackleford, is a neat little app that allows you to keep score and more of each game you attend or watch on TV. You could be watching a game at a youth soccer match, or you could be watching the English Premier League. Either way, this app that works on both iPad and on iPhones will be at the ready, allowing you to tap away game scores, shots and corners without blinking an eye. The app has a bit of a price tag, costing $10.99, but it packs a punch in valuable data, whether you use it to strategize for your child’s team, or you map trends for your favorite team as it treads its way towards the World Cup.

Possession screenshot

Once you download the app, you’ll see how easy it is to use. The main screen features a timer that can be “assigned” to each team as possession of the ball passes between them. This is done with just tapping either Home or Away. The timer will time the game in general and will keep individual possession times for each team as you indicate the switch when the ball changes “hands.” The main screen also shows the number of Goals, Shots and Corners for each team as well as a clear graphic that indicates the percentage of possession time for each team. This is essentially a bar colored in two shades, each increasing or decreasing in width to represent possession time by each team, and is also flanked by a percentage on each end.

Starting stat collection requires you to press New Game and then swipe the Timer ON. Before turning on the timer, it is wise to move over to the Report page so you can enter each team’s name, their gender if you wish, their age and then select whether or not you wish final stat reports to be emailed. On the subject of emailing, you can specify email recipients on the Mail page. This makes sharing much easier and allows others on the team, like the coach and fellow parents to see the stats. If players are older kids, they may want to get in on the action as well.

The easiest way to use this app is to set up the static information on the Report page first, and then move over to the Game screen, or main page. Next, start the timer and select the team in possession. Now, you might want to quickly move over to the Stats page so you can easily tap on Corners and Shots as they happen. Soccer moves fast, so you need the screen up and ready, or you may miss a moment.

The only thing that I found to be a bit tricky in using this app is the need to switch between the Game and Stats screens. It would be easier to use if you had controls to switch possession and update shots, goals and corners, all on one page. Yet, overcoming this one issue, Possession can make data collection on games much easier and produce a wealth of knowledge for your team for seasons to come.

Flappy Bird

Flappy Bird, for those of you who don’t know, was a smartphone game where users had to try and get a bird through as many obstacles as possible. I say had, as the app has been removed from the iTunes and Google Play – more on that later. I’m not sure I can really explain it much better than that, so take a look at this video to see it in action.

As you can see people take this game pretty seriously. The chap says how he has been playing it for about a week and that “it has totally consumed [his] life“. I tried the game on a friends phone and sensing that it was something that I was likely to get addicted to I decided not to install it myself. I am very glad I made that decision. In fact I have decided to take a total detox from all smartphone and tablet apps recently, and it really does feel great.

A screenshop of the Flappy Bird appUsually I install an app when I have some time to kill, but after a while, I seem to be wasting far too much time on pointless apps. I took a step back and saw that playing games such as Flappy Bird was just a waste of my time. This article is not asking you to stop using apps, but I do want to make people think.

I want to make people think, much in the same way that I suspect Dong Nguyen wants to make people think. Dong Nguyen was the creator of Flappy Bird and despite the fact that some sources report the game to have been earning around $50,000 per day in ad revenues, he took it down. The game was very addictive and didn’t really add any value to the lives of players. If anything, for many it just caused a lot of stress and aggravation.

Anyone who downloaded the game still has it, but if they uninstall it it is gone forever. Some people are selling their handsets with the game still installed on it, although many manufacturers advise against this on privacy grounds.

What I want to know – in the comments below – is what are your opinions? Was the developer right to remove the game? As a society are we getting more addicted to such games? If so, how are they affecting culture – or are they just a bit of harmless fun?

Oh and folks, please don’t go taking a hammer to your phone. 🙂